AMD has unveiled the 3ds Max version of FireRender, its OpenCL-based GPU renderer, at Siggraph 2015.
Functionality and system requirements
FireRender is an unbiased path tracing renderer, and includes a native physically based material system.
Unlike the majority of GPU-accelerated engines currently on the market, it’s based on OpenCL so – although intended for use with AMD’s FirePro workstation GPUs – it should work with any card that supports OpenCL 1.2.
FireRender also provides a CPU backend, so the renderer can run on any combination of CPUs and GPUs.
As well as Max’s native materials, FireRender 3ds Max plugin supports Corona Renderer materials out of the box, as well as V-Ray materials via Corona’s material converter.
As far as we can see, there isn’t any information about the renderer on AMD’s website yet, but the company has provided us with the following feature list:
- High-level rendering API (C-style)
- Unbiased/biased path-tracing
- State-of-the-art sampling algorithms
- Multiple importance sampling
- Many lights support
- Adaptive rendering
- Physically based materials
- Layered material support
- Standard uber-material
- Volumetrics
- Physically based camera
- Lens and sensor simulation
- Physical bokeh
- Motion blur
- Analytic and physical lights
- Point, directional, spot
- Area lights
- Image-based lighting with IS
- IES profiles support
- Incandescent material
- Physical skylight
- Post-processing filters
- Numerous image reconstruction
- Tonemapping
- Based on open technologies (OpenCL, OpenGL, OpenImageIO, OpenVDB)
For more information visits the AMD FireRender web site